Here are a few books from Wizards of the Coast and WhiteWolf in which my illustrations have been published.
Warcraft: Magic & Mayhem New weapons decide supremacy on the battlefields of Azeroth. New Magic and Technology wizards truck with demons while tinkers and engineers build mighty engines of battle in this sourcebook for the D&D Warcraft RPG, based on the popular series of Warcraft real-time strategy computer games. Magic & Mayhem offers a wealth of spells, magic items, feats and technology.
Warcraft: The Roleplaying Game The D&D Warcraft RPG is 100% compatible with the Dungeons & Dragons revised 3rd Edition rules and the d20 System. The game setting features brand new core classes and prestige classes, including the scout and warlock, plus other unique elements like firearms and other industrial technology that add an exciting new element to fantasy roleplay.
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Eberron Campaign Setting: Core Rules The An entirely new campaign setting for the Dungeons & Dragons roleplaying game. During the spring and summer of 2002, Wizards of the Coast put out a request to the gaming community for proposals for a new D&D game setting. 11,000 proposals and two years of development later, the Eberron Campaign Setting is the result of that search. This brand-new setting for the Dungeons & Dragons RPG is an avenue for any D&D fan to experience swashbuckling adventure and explore mysterious new territories.
The d20 Modern Menace Manual Designed for use with the d20 Modern Roleplaying Game, the d20 Menace Manual presents a host of villains, monsters, and other adversaries to pit against the heroes in any modern roleplaying game. It contains extensive real-world information, including information about organizations such as the CIA and write-ups of mythical creatures such as the yeti and sasquatch.
Pool of Radiance Attack on Myth Drannor Take the plunge and prepare yourself for the Third Edition Dungeons & Dragons adventure designed to take you even further into the dangers of fabled Myth Drannor. With the fate of a city hanging in the balance and an evil cult on the loose, there's plenty here to occupy a party for several adventures to come.
The Wheel of Time Roleplaying Game The Wheel of Time Roleplaying Game contains all the information needed to run a campaign in The Wheel of Time setting. Contents include all necessary classes, spells, variant magic systems, races, magic items, and monsters. This hardcover book also contains background information on Robert Jordan's fantasy world-its geography, organizations, conflicts, and history.
Magic of Faerûn Campaign Accessory Magic of Faerûn is the ideal product for Forgotten Realms and D&D players wanting to add new magic to their campaigns. Readers will learn about the Weave and how spellcasters in the Realms manipulate the Weave's power to help them cast spells. They'll also learn how to create magic-wielding characters, monsters, and items for the Forgotten Realms or any other D&D setting.
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A Few Good Reads: